Athinira's guide to druid tanking
This is my guide to druid tanking. Currently im a 44 druid on Horde side, feral spec. So far ive been main tank through all my instanceruns (many), except for 3 runs:
1) One run where i was the only healer in group.
2) One run where i was with an 8 level higher protection specced warrior.
3) One run were i was backuphealer, since our priest was lowlevel and shadowspecced (we had 2 warriors).
I haven't tanked high level instances yet, so i got no what-so-ever bear form experience in instances like Stratholme, Scholomance and Black Rock Spire etc.
Druids vs. Warriors - Why choose druid?
Warriors (as class) are better tanks that druids, no doubt there. Generally if they have just a small understanding of warrior talent and usage of stances, they can maintain agro on most mobs without trouble. For single target agro holding, warriors are unsurpassed.
There are 2 reasons to choose a feral druid as main tank above warriors:
1) DPS
Warriors aren't just tanks, they are incrediable for DPS. Tell the warrior to do DPS instead of tanking. With a decent 2h weapon (from quest or from drop, warriors got some good quest rewards through their warriorquests) a warrior is gonna do incredible DPS. And if he takes agro, he can even without his shield equipped take a beating because of his high amount of HP and his mail armor (plate after 40). He can at any time always switch to tank at a bad pull (just like a druid can switch from Cat/Bear to healing), and help keeping agro away from healers and low armor classes. Even in bear form, warriors is gonna be one of your best friends as the "Rogue in Plate".
2) AoE tanking
The one point of tanking were we surpass warriors in holding agro, is when holding agro on multiple mobs. We got one critical ability called Swipe. Many druis don't use swipe, because it does low damage. Indeed thats right, however when hitting just 2 mobs with it, your damage-per-rage actually surpasses using Maul.
Lets say you got the Ferocity Talent as druid, reducing Swipe rage cost to 15 rage, and maul to 10 rage. Your current level is 44, meaning you got Maul Rank 5 (obtained at level 42) and Swipe Rank 4 (Obtained at level 44). Maul Rank 5 increases damage on your next melee attack by 71 for 10 rage, and Swipe does 60 damage-per-target for 15 rage. Your average melee hits without maul hits for 70 (normmaly its higher, but we say 70).
Lets calculate that you got 30 rage (2 Swipes or 3 mauls), and if you use your swipe you are gonna hit 2 targets.
If you use Maul you get:
(70 damage average + 71 damage maul added) * 3 = approx 423 damage over 7,5 seconds (2,5 sec attack speed).
If you use Swipe you get:
60 damage * 2 targets * 2 swipes = 240 damage
This may look like maul is better to use, except for the fact that your normal 70 damage melee attack still attack along with swipe, generating damage AND rage. That would add about 210 more damage (3 attacks like when using maul, timeline is 7,5 seconds), and that about 15-20 more rage (more on crits), giving another 2 targets * 60 = 120 damage from one ekstra swipe. And this is from by hitting 2 targets alone with swipe, instead of 3 (adding 3 swipes * 60 damage = 180 more damage at 3 targets).
The only AOE warriors got is Cleave (2 targets, 20 rage), Sweeping Strikes (2 targets for 5 attacks, 30 rage), and Whirlwind (4 targets). Cleave is a good ability, however hits a max of 2 targets, and it is a "on next melee". Sweeping Strikes is a tier 5 arms talent, the chance of a prot spec warrior having this is low (also leaving the warrior without important prot talents if he takes this), and whirlwind is best used with a 2h weapon, requires Beserker Stance (forcing the warrior to change from def stance, not benefitting from the Defiance Talent and taking ekstra damage. If he doesn't have tactical mastery, or has more rage than tactical mastery can allow him to keep, this is not a good solution).
Primal Fury
This tier 4 feral talent allows the druid to generate 5 rage everytime he crits an opponent. This may not seem as much, however i got this talent, and having this talent almost makes Swipe twice the ability it was before. EVERY crit swipe makes (along with the fact that your normal melee attack still continues while Swipe is used, and can also crit), generates 5 rage. I once tried using swipe, critting 3 targets while my melee attack also crit. This technically made my Swipe rage free, since all 3 crits generated rage, equal to 15 rage, and i got about 15 more rage from my normal melee attack (generates about 10 rage on a crit, +5 from Primal Fury). Also consider the Prerequisite from this talent is a 3 rank talent that gives 6% crit chance to you in bear form and cat form, you are quickly gonna find Swipe very rage efficient and very agroholding.
Druid talents - what is good to have
Since 1.8 many druids are speccing feral. Mostly aren't gearing for tanking however, but more for Cat Form DPS to rip casters apart faster. Thats a sad thing, for you can actually have both things at the same time.
My current level 40 talent spec looks like this:
http://www.wow-europe.com/en/info/basics/t...050000000000000
And my level 60 spec is probably gonna look like this:
http://www.wow-europe.com/en/info/basics/t...050000000000000
with Natural Weapons (if anyone can confirm this affects Swipe/Maul you are welcome to post) and Omen of Clarity. Improved Enrage would also be a nice talent, however for PvP i like Natural Shapeshifter more.
Most important tanking talent to get are:
1) Primal Fury
2) Feral Instinct - Most rogues and druid don't choose increased stealth for PvP. However being able to be an almost completely undetectable killer in cat form is my style, and the 15% increased agro generated is great. Take this talent if your are a tanking minded druid, and like to be harder to detect. For an all out PvP druid this may not be the best talent.
3) Furor - Good for moonfirepulls were you can instantly switch to bear form, and fire of a Demo Roar/Maul to get initial agro.
Other talents to improve your tanking (that i didn't choose some of those for PvP purposes) are:
1) Thick Hide - After 1.8 this no long apply to Bear/Dire Bear form only.
2) Feral Aggresion - For a better Demo Roar
3) Improved Thorns - Thorns is a great talent for maintaining agro on mobs that already hit you, since the reflected damage generates agro. Thorns should be cast on yourself for tanking, and every warrior/off-tank in the group. Improved Thorns increases the effect by 75%.
4) Natural Weapons - 10% more damage
5) Omen of Clarity - Might be a free Swipe or Something like that. Note that from what i heard from others, the talent is still bugged.
6) Faerie Fire (Feral) - Though many druids says otherwise, i haven't found Faerie Fire to generate more agro. However if you just finished from a fight with about 80 ragepoints, and priests got mana, then you can make a ranged pull in bear form with this talent.
7) Feral Charge - If you get distance away from healer, and he draws agro, use this to close distance and immobilize the enemy.
8) Heart of the Wild - 20% more Stamina, do i need to say more? =)
9) Leader og the Pact - More Crit chance for your Swipe. Combine this with Primal Fury, and tanking gets even better. Also helps your team out, since its an aura.
10) Savage Fury - 20% more damage on Maul/Swipe
11) Improved Enrage - More rage from start of battle = More agro manament. See this as an extended kind of furor.
Wolfshead Helm is also something to consider for extra rage. Got it myself from a guild member. From what i know its made with Tribal Leatherworking:
http://www.thottbot.com/index.cgi?i=9949