QUOTE(FaLcAo @ Nov 13 2006, 20:35)

Mas já alguém tem informações precisas sobre datas, lançamentos, beta phases e isso?
É que eu tou bem curioso com este...
Resposta:
QUOTE(http://www.warhammeronline.com)
When will this game be available to the public?
We are planning on a 2007 release of the game.
Q: How can I get into the beta test?
A: There are numerous opportunities for you to secure a spot in the Beta Test. If you are a subscriber to the WAR monthly newsletter you have a chance every month to win a Beta spot. We choose 5 subscribers each month and we'll offer additional opportunities to win spots in the future. If you are not already a subscriber to the newsletter, click here to subscribe.
Also, keep an eye out for special promotions and contests with gaming magazines and online sites. We will be offering many chances to win a Beta spot in the future.
While we haven't worked out the full details yet, anyone who pre-orders the game will be offered special Beta access. Dark Age of Camelot players will also have a chance to get into the Beta Test.
There will certainly be more Beta access opportunities that arise in the coming year and we'll be sure to post the information in this newsletter and on the official WAR website, www.warhammeronline.com.
Alpha: What we are in now. I made the grievous error of calling it a very early beta, for which I am terminally sorry. I will regret that until I die. Alpha does not have anyone playing who does not draw a paycheck from Mythic.
Double Secret Beta: What we will be in "Soon, TM." That is just beyond alpha, and includes people who draw paychecks from Mythic and our partners. Summer 2006
First Stage of Closed Beta (Beta 1): Sometimes called "Friends and Family," somewhat inaccurately, this is a stage where there is actually a game, but it is not usually very complete or even stable for that matter. People who don't work here are in this stage, but usually fewer than a hundred, and they are nearly all such old, old friends that they are often mistaken for employees. Fall 2006
Beta 1.7: After Things Stop Going Boom Every Day: This is the stage you'll start seeing community testers. People who have tested for Mythic for years, or have been otherwise recommended to us as quality volunteer testers, are starting to be included. There is usually a restriction on how many people get in at this point, and often perfectly wonderful people are left out. TENTATIVE DATE: Early 2007
Beta 2: Still closed and covered under NDA, invitees include prize winners, guilds that win the guild contest, and some members of the print and web media - usually the ones we have relationships with. People who work at GW retail shops are getting in here, and we've got some plans for existing Dark Age of Camelot players to be invited to check out their new sibling. There will be up to a thousand people by the end of Beta 2. TENTATIVE DATE: Early Spring 2007
Beta 3: Closed, NDA. This is where Lady Luck will wave her wand. We will be choosing randomly from the giant pool of people who are subscribed to our newsletter. This phase will have thousands of people invited, possibly as many as ten thousand. TENTATIVE DATE: Summer 2007
Final Beta: No NDA. Because there is no NDA, people often refer to this as "open beta." But I wanted to be really clear with you guys - we are not planning the kind of open beta where everyone with internet access can download the game and hop in. That's nutty. Right now, we are tentatively considering having everyone who pre-orders the game invited to this phase of beta. This phase will also invite winners from our big media promotions. TENTATIVE DATE: Summer 2007
Q: Do I need to be familiar with the Warhammer Fantasy Battles or Fantasy Roleplay games in order to play the MMO?
A: While our game is set firmly in the Warhammer world, you do NOT need to be familiar with the existing games in order to enjoy the MMO. We will provide you with all of the background information you will need to comprehend the setting and storyline, and become familiar with the various races and characters in the game, If you are interested in learning more about Warhammer, the following links may be helpful:
http://us.games-workshop.com/games/warhammer/default.htmhttp://www.blackindustries.com/default.asphttp://www.sabertoothgames.com/warcry/index.asphttp://www.blacklibrary.com/gotrekandfelix/movie.htmhttp://www.blacklibrary.com/otherfantasy/tb ando a espera deste, talvez o meu proximo MMO
e mais uns videos:
http://www.youtube.com/watch?v=S3WjAm3dzaIhttp://www.youtube.com/watch?v=xZGViuuOE60http://www.youtube.com/watch?v=FEYloFvoYfchttp://www.youtube.com/watch?v=N8YSQQ-hwIYvolto já,vou limpar a baba..
Alguns quotes de cenas que li:
QUOTE
To illustrate, Paul Barnett made two examples. In the first, he made a simple quest where someone asks a character from each race: “Would you please get a pie for me from the old lady down the road kind sir?” In short, a FedEx quest. In every MMORPG, the player would simply get the pie. In Warhammer, they set out to make sure that each race can do it in a unique way. Here is how Paul’s chart had each race react:
* Empire: Gets the pie and returns it like a good little altar boy…the pats himself on the back for a job well done.
o OR
* Evil Empire: Gets the pie, wraps it up in a box with skulls and pseudo-latin phrases on it, and returns it like a good little altar boy…then adjusts his eye-patch and pats himself on the back for a job well done.
* Dwarf: Gets the pie and checks it for gold… finding none he sells it for some ale.
* Greenskin: Defecates in the pie… then eats it… then defecates some more… then decides to kill the person who asked him to get the pie.
* Chaos: Kills the old lady, violates the pie, then wears it as a hat… then the pie grows an arm.
* Elf: Too good for such a lowly errand.
* Dark Elf: Betrays the pie then whines that he is the rightful owner of the pan the pie was cooked in.
He continued to demonstrate the difference through a second chart. In this he took the stock phrase “hello would you like to look at my sword” and translated it how each race would say it.
* Orc: Oi Git, get a load of me choppa before I guts ya!
* Elf: Remember the songs this blade has song for our family.
* Human: (brandishes sword) What are you looking at stranger?
* Dark Elf: (stabs person) You appear to have got your blood on my blade.
* Dwarf: Sword, sword. Axe’s lad, we use axes!
* Chaos: Blood for the blood god. Any ones blood will do, even yours.
* Public Quests: Occasionally during gameplay, a player will enter an area and be met with a UI display letting them know a public quest is going on. These are open to everyone and have larger goal. For example, the dwarves may need to feed a giant beer so that he’ll go on a rampage against the orcs. Everyone can contribute and everyone who does gets a reward.
* Conflict Quests: These are like public quests, save the other side has an opposing goal. For example, the dwarves have found a battlefield full of injured. Their public quest is to save all the dwarves, while the orcs must kill them all. It is either a race to victory (kill X dwarves before they save X dwarves) or a tug-of-war scenario.
* Branching Quests: They’ve also made it a goal to ensure that a quest is not always the same. One way is branching quests where players can make a choice that alters the outcome. For example, you can decide to deliver the item for experience or steal it for gold.
* “Christmas Quests”: These quests are hidden, large reward quests that are very easy. The goal is to encourage players to explore and find these gifts. The example Paul gave is a lost ranger with a starving wolf who needs to be fed. He asks you to find the wolf food. You simple kill the ranger and feed him to the wolf. Boom! Experience!
They’ve also subdivided quests into three kinds, tentatively called “green”, “yellow” and “red”. In the green quests, players are only asked to go to PvE areas; in the yellow, there are optional PvP elements; while in red quests players must participate in PvP.
RvR: The War
PvP in Warhammer Online is all about the war. There are PvP areas you can enter and battle the enemy. When you leave, your character is given a decaying PvP flag. Not until this flag decays are you safe from PvP. They did this to prevent old-UO border jumping.
There are three major types of PvP situations in WAR:
* Skirmishes: These are incidental fights that happen when you enter a PvP area. From them you get money, experience and items. Although, while you can loot the enemy, you’re not actually looting their real items.
* Battlefields: These are objective based battles, such as capture the tower.
* Scenarios: These are point based instanced battle areas. Each player is assigned a point value they are worth and the game matches them together. To avoid queuing, they’ve added in “Dogs of War”, which are NPCs who join one side or the other to balance things out. Scenarios are intended to be quick action.
* Campaign: This is the end game. In the high level areas are five zones. At the extreme ends of each land-area are the capital cities for each race. Players wage war to push each other back and forth. The goal is to lock down a zone and advance closer to the enemy’s capital city. Once there, you can sack the city for great rewards. The campaign system uses the above three to allow advancement. You cannot cut around your enemy and skip a zone, the front is the front.