At the media conference that took place yesterday evening in Korea, NCsoft unveiled the various stages of public beta they expect to launch.
The first phase of Beta testing will be held for two days: June 28th and 29th. In this short period the game will be open to "Friends and Family", as well as a select few students from Yonsei Digital Game School.
Sign-ups for a larger Closed Beta will take place later in July, and on July 31st a first wave of 2000 players will be chosen to enter the Aion experience.
Unfortunately, NCsoft Europe has clarified that these dates pertain to the Korean community only. Closed beta dates for North America and Europe are not yet known.
E mais info:
School of Warriors
1) Fighter:
Fighters are flexible in their choice of weaponry. They're able to wield many kinds of close-combat weapons depending on the situation. Their combat style is comparatively easy to learn. This isn't to say that it is an easy class to master. With some flair they can outshine even the fanciest damage-dealing classes.
2) Knight
It's unfortunate that in most MMO games the tank is conceptually attractive but not so fun to actually play. The classes in Aion are classic in some ways, but they all have their quirks that make them stand out from the archetype. With the Knight, players will see different shades of the class as it absorbs more and more damage. It's truly a different sort of tank melee class.

School of Scouts
3) Ranger
Ranger is a utility class with many tricks up its sleeve, such as laying traps and sniping from afar. It's a well-rounded class with both melee and ranged skills as well as an ability to heal itself. Careful assessment of the situation is needed for a ranger to shine, for its many abilities can as easily get in the way for an unskilled player.
4) Assassin
We can more or less sum up the assassin class with the words: watch your back! Big damage within a short span of time - that's what the assassin is all about. However to get that proper use out of an assassin, swift positioning is extremely important.

School of Mages
5) Wizard
A powerful magic class with deadly nuking skills, but also extremely fragile up close. A wizard might prefer to be in a party for survivability but with some care it could also be a fast solo class.
6) Elementalist
An elementalist is not your ordinary summoner. As the name suggests, their tool of trade are the elementals that they manipulate at will. Get intimate enough with the elementals and you might very well become one.

School of Clerics
7) Priest
Priests are, of course, the masters of recovery. They posess many healing skills to aid their kin, but that's not all. With a solid set of skill combinations and a number of melee skills they may surprise you in the right situation.
8) Chanter
As a cleric, chanters can also heal to a certain extent, but their specialty is in mysterious chants that boost the morale of nearby players. They're also known for effective melee skill combinations and all-around usefulness. It should be an attractive class for those that like to do it all.

1. LEARNING YOUR CONTROLS
Keyboard Movement:
[W] Forward / [S] Backward / [A] Strafe Left / [D] Strafe Right / [Q] Turn Left / [E] Turn Right
Screenshot of the keymap from the Aion booth at E3
Mouse Controls:
[Right Click] Monster, NPC, Item selection / [Left Double Click] Attack monster or player / [Right Click and Drag] Move camera / [Scroll Wheel] Zoom In and Out
Skill Hotbar:
Keyboard numbers [1] to [0], [-], [=]
Other:
[Z] Switch Weapons / [i] Inventory / [K] Skill Panel / [J] Quest Panel / [M] Map

2. CLASS SELECTION GUIDE
At the present, only 4 classes have been announced for Aion - this is out of the total 8 that devs have said will be available at launch. While in North America and Europe we assume this means that we would be able to choose from 8 classes at character creation, Korean fansites report that the 4 announced base classes branch off into 8 classes later in the game.
Either way, these are the class choices that were available in the preview client. At E3 and Gstar you would have pressed [Home] to choose your class and restart the preview.

Warrior:
If you enjoy playing strong melee classes that handle combat at close range, try a warrior. Warriors attack slow but deal heavy damage with each blow. They also have the option of wielding poles for AoE attacks. Warriors are equipped with a sword and a shield by default. Press [Z] to switch to a polearm to use those AoE skills. As expected from a 'tank' type class, you'll have a great deal of HP. Surviving the last boss Shanduka should be a breeze.

Ranger:
Yielding both bows and dual swords, rangers should prove to be one of the hottest classes in Aion. By default, the ranger is equipped with dual swords, so press [Z] if you want to use the bow. You can dual wield any one-handed sword you find in-game so remember to equip any new swords you find.

Wizard:
Fragile, but deadly. Wizards have enough knockback skills to keep enemies at distance while they perform their assaults. As with most nuker classes, their HP is the weakpoint. It helps that they never seem to run out of MP thanks to their MP regeneration skill.

Priest:
Priests are able to heal themselves and others while dealing a significant amount of damage. They're most comparable to the Paladin in WoW.
Their survivability is surprisingly high when loaded with self-buffs.
3. QUEST ROUTES

The orange line outlines Route I. The blue line outlines Route II.
Note: Names of areas are good guesses at best
In the the preview client, the quests lead you through two different paths depending on your starting point. Each of the paths offer slightly different features, areas and monsters to discover.
Route I: Shady Roots Forest -> Bridge of Thorns -> Mycospora -> Urda Ruins -> Death Valley -> Turu Shinaks -> Abyss Gate -> Shanduka Boss fight
Route II: Tyzern Aerial Hideout -> (Flight path)-> -> Windhaven Glen -> Bridge of Thorns -> Red Dragon Tear Valley -> Death Valley -> Turu Shinaks -> Abyss Gate -> Shanduka Boss fight
Route I Feature:

Picking seemingly harmless fungi can have unexpected effects, like getting turned into a fungus yourself.
Most players chose Route II to see their characters in flight, but Route I had some unique surprises to offer as well.
While travelling through Mycospora you might come across a 'strange mushroom'. Right click on it! There's a chance it might turn you into a giant mushroom yourself. This is when you need to be careful, because all the passive mobs around you will suddenly turn to attack you (now that you're a helpless mushroom).
Route II Walkthrough:

We will do a walkthrough of Route II since much of Route I overlaps with the second.
1. To the Bridge of Thorns
Speak to NPC Teras to start your journey. Watch as you grow wings and take off into the air. (Free flight was not yet implemented in this early version of the client.) Once you land safely at Windhaven Glen, try testing your skills in combat against some Baby Frill Faimums. It's especially useful to get to know your combo skills.
Continue up the hill and you will come across the Bridge of Thorns.
2. Fight off the Kraal General
As soon as you cross the bridge, you will automatically receive a quest to destroy the Kraal General to rescue members of a Strike Force. The general is standing in plain sight when you arrive at Red Dragontear Valley, and should prove to be an easy match. Speak to the surviving team member and you'll be taken through a cutscene. Once the scene is done, continue to Death Valley.

3. Join the Strike Force
At Death Valley you will come across a NPC wearing an exclamation mark - surprise surprise, he has a task for you. He will ask you to join the Strike Force and help fight the Kraal. Head to the Advance Base next to the valley and you will find that a battle is already in progress. Unfortunately for the Strike Force, the Kraal keep spawning, so hunt to your heart's content and talk to the leader of the Strike Force. Congratulations, you are now a force member, and you've been given a decent weapon. (A choice between two weapons will be available.) You will need this weapon in your fight against Shanduka, the Kraal boss.

4. Boss Fight : Shanduka the Kraal Chief
A variety of new monsters will be busy mining when you enter Turu Shinaks. Pick off a few if you'd like, or ring a bell and mess up their work schedule (but watch out, this might get you into some trouble.) Continue over to the Abyss gate. The gate is guarded by a Kraal Summoner and Kraal Elite Warriors. By now you should be fairly comfortable with your class, enough to fight past them without too much trouble.
The Abyss gate leads you to a boss instance where you will come face to face with Shanduka, the Kraal Chief. He drops his nice looking Succurus Sword as a reward.
Once you enter the gate, you are met with a dramatic cutscene and the battle follows immediately after. Shanduka will come at you with a group of Putrid Zombies and other lackeys. If you have some DP saved up at this point, now is a good time to use it. The support monsters will be cleaned off fairly easy with a DP skill. But beware, Shanduka uses a skill called 'shadowbind' that disables your movement for periods of time.

5. Succurus Sword, and the finale:
Shanduka drops his sword as he falls, and you receive a quest called 'Pick up the sword of succurus'. All you need to do is right click the sword. A cutscene finalizes the mission. The scouraged lands of Aion regain their energy, and the preview ends.
4. BEST FIVE PLAYER TIPS
1 - Want to fly? Start at the Aerial Hideout!
If you want to experience flight in Aion you would need to play through Route II. The flight at E3 and Gstar was on a fixed path - free flight had not been added to the game yet.
2 - Press [Z]!
Each of the classes have two weapons to play with. Weapon swapping is as easy as pressing the [Z] key, so switch it up and see which suits you.
3 - Don't miss the combo skills
Aion's combo skills work in chains - you need to activate the chain with a base skill and finish it with one or two chained skills. The chained skills are normally disabled on the hotbar until the base skill is successfully used.
4 - Pick up your drops
Most MMORPG players are used to picking up after themselves, so this is just a reminder. Some of the drops, such as helmets, already have textures implemented, so be sure to try any new equipment you find.
5 - Bored? How about a round of PvP?
It may only be a preview but you can still engage in PvP. At Gstar there were 24 stations on two different servers. This means you would have been playing with 11 other previewers on the same server. You would've most likely have met them at Death Valley, which is where the two quest routes meet. It should give you a good chance to show off your newly learned skills.
5. THE LITTLE THINGS THAT COUNT
Sometimes it's the little things that make or break an MMO. Here are some easy-to-miss details that Aion previewers mentioned in various forum posts.
> Anybody that's played Farcry should know how incredible the cryengine is when it comes to plant life. You can expect the same in Aion. The world feels truly alive as leaves and trees sway in the wind.
> When your HP bar gets low, your character will feel it. It will start huffing and puffing. It will look like it's in pain. Give the poor girl a potion already

> Although you wouldn't have had the time at a E3 preview, sometimes it's nice to sit at the client and do absolutely nothing. Aion's idle animations for the characters are apparently quite amusing to watch. Hwanserre at Thisisgame.com recalls that while he expected his character to stand still as he zoomed around for screenshots, she really couldn't keep still at all. She shifted her weight, yawned and stretched her neck. At one point, she seemed to find something very funny and bursted into a big smile. The smile faded rather abruptly however, when a NPC fly came buzzing near her. Her face clearly drew a cringe as she waved her hands to chase it away!
> The interactive objects in Aion - the mushroom you can pick, for example, or a vine you can climb, or a rock that transforms into a monster - are so seamlessly integrated into the environment it's often impossible to tell. When that rock gets on its feet for a fight, you WILL be surprised.

The many faces of Anna the Ranger. Top: Serious business. Middle: Anna finds something to smile about. Bottom:Anna is annoyed at a buzzing fly.
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Q&A
Q - Are we able to create unique characters with Aion's customizing tools?
A - The face has a number of options for western and Asian styles, or a combination of both. The hair color is customizable. You can change the character's volume from skinny to fat, and height as well. These are just some of the examples. However in the Gstar version of the client you can only play on set characters.
Q - What is Aion's primary way of levelling? How important are instant dungeons in the game?
A - You can't really focus on just questing, or just hunting. I'd say there's equal importance on both, but it will vary depending on the player. In WoW you are pretty much forced to farm instanced dungeons at max level for good gear; you won't find that in Aion. Aion will be far less dependant on instanced dungeons

Aion character renders. Aion will offer a huge variety of customization options for characters.
Q - In the Gstar version of Aion there were areas where players could not explore. Will free flight allow unlimited exploration?
A - There is a limit. The use of free flight will depend on the user's playstyle and the nature of the zone. It can be an important strategical choice depending on the situation.

Concept art featuring a floating dungeon. Dungeons like these are areas that can only be accessed through flight.
Q - You say that the core of PvPvE occurs in the 'Abyss'. What goes on there? Will it be like the sieges in DAoC?
A - The Abyss is the most complicated area in Aion. It's the main RvR area where angels and demons fight, but it will be different from the sieges in DAoC. The factions are not fighting for control of specific structures. I can't reveal any details but there will be a very good reason why the factions will want control of the Abyss.
Q - What will the housing system be like?
A - We took a careful look at how housing systems were implemented in other games and tried to incorporate the good parts, while maintaining a unique system suitable for Aion. It will be very different from what players are used to in terms of housing.

Q - How will items be bought and sold in Aion?
A - There will be a feature similar to an auction house. You register your item in town and it is sold from there. However there will also be private shops and service shops players can set up.

Top: It's common to see walls of characters' backs next to the auction house in FFXI. Bottom: AFK private shops crowd the towns in Lineage2
Q - The NPC draconic faction will be aiding the outnumbered player faction in Aion. Can you tell us more about how this works?
A - It doesn't simply have to do with numbers, for example if there are 100 angels and 50 demons it doesn't mean 50 dragons will spawn on the demons' side to fill out the headcount. Instead, there might be a single raid monster that spawns to aid the outnumbered faction, as an example. It's inevitable that server communities change over time - players level up, faction ratios change. The dragons are meant to act as a buffer to try and equalize the power throughout those changes, so that the two factions can battle under relatively fair circumstances.
Q - Is there a class dedicated to crafting, like the dwarves in Lineage 2?
A - We don't have any such plans. We want to give players as much freedom as possible to shape their characters in their own way. If you like crafting you can simply take up a tradeskill.
Q - When will we see the demons? Do they look like the devil?
A - We haven't decided on a date to reveal the demons yet, but I can tell you that they don't have horns nor tails. They're not too different from the angelic race but their world is darker and more mysterious.
A - What was the hardest obstacle you came across during development?
Q - The hardest was having to try and add new features to the game that had not been planned initially. The client you see at Gstar is far from complete. Even the graphics still need work, like filtering and cleaner shadows. We will try our best to continue improving the game.
A - Would you like to say anything to the community at Gamemeca?
Q - It's easy to get tied up in first impressions but I think it's far more important for a game to be enjoyable over time. Depth is a needed element in any game, and this is the philosophy we abide by in our work. We thank the fans for their continued interest in the project.
DEVELOPMENT TEAM Q&A

Q. You've said (in the presentation) that the focus was put on timing when programming NPC AI. Can you talk more about that?
Aion's aerial flight is controlled in a first-person shooter style
A. Personally, I've always liked the mob AI in Everquest over most others, so you could say that was an influence. Just as players have a range of skills to play with, monsters have a range of abilities as well. This isn't that different from most of the MMO games in the market on its own. The difference in Aion's AI is when the monster uses its skills. The NPC will try to take advantage of situations by variating its behaviour.
Q. The combat feels very dynamic. Can you tell us some of the unique skill actions?
A. There are so many, including the one you've seen where you attack a fallen character. There will also be actions where you lift the target to the air, or ones that bring a flying target down. Combo actions will follow both of these skills.
Q. It seems the estimated closed beta date was pushed back. When will you start closed beta and when will we see the Demons?
A. The demonic race will be released at an appropriate time. Closed beta should start at the end of this year but it will start with friends and family first. We don't have a date for a public closed beta yet.
Q. Can you tell us the concept behind the Demons?
A. The demons and their realm are coming along great. They are turning out to be completely different from the angelic race. It's hard to give any concrete examples but they're generally darker and more opulent, both the world and the characters. As a side, demons do not grow wings. (laughs)
Q. It seems like the suggested technical specifications would be high for this game. Could you tell us what it is?
A. The systems Aion will be running on today at Gstar were optimized for performance. I believe the suggested specs will be slightly higher than Lineage 2. (Note: For reference, the suggested specs for L2 are Pentium 4 2.4GHz or better, 1GB RAM or more and GeForceFX 5700 or better)
Q. How does aerial combat work in Aion? When will players be introduced to it?
A. Basically, aerial combat is controlled like an FPS game, in first person. It will support mouse-based movement. We're doing our best to make it easier for players to manipulate their characters in air. Because MMORP games require long-term play, it won't be introduced too early. It will be available at an appropriate time.
DEVELOPER PRESENTATION
The conference started with a presentation by Aion's Head of Production, Ji Yong Chan
Today's conference will take the form of screening our new gameplay video and clarifying with additional information.
But first, I would like to briefly introduce Aion.
As we've expressed in past interviews, Aion is designed to be its own MMORPG title, separate from the Lineage series. It is also a game we're designing with both Asian and western playerbases in mind. With such lofty goals it was essential for us to produce a polished game with unique systems and features.
Aion is a game where the Angelic race, Demonic race and the Draconic race clash to produce an epic PvPvE experience. We can add that the tower, Aion, is at the center of this warfare.
We will now look at some key features of Aion.
In Aion, players are not limited to human avatars. They embody a divine being we call 'deva'. Players roam between a number of different dimensions including the realms of the three races. An important distinction in Aion is that these realms are traversed by flight, not by foot. The gameplay therefore becomes three-dimensional as opposed to planar.
The map in Aion is zoned. This decision was made because we felt that it allowed us to densify the content, which in turn would create a far more intense experience for the player.
Above the tower and beyond the clouds lies the mysterious realm of the Demons

In designing the game's world, our focus was on creating a unique feel so that anyone could instinctively know that it's Aion from looking at any screenshot. In this particular piece of concept art, you're looking at the tower Aion at the center. Above it lies the realm of the demons which hasn't been revealed yet.
Just to explain once more, in Aion, the angelic race battles the demonic race while both races battle the NPC draconic race. The wars occur mostly in the 'Abyss' although fights may break out on fields as well.
Aion's flight feature is not just for transportation. It is its own strategic element in combat. It is also a visually striking element of Aion that's been grabbing a lot of attention.
Although Aion is a MMORPG, its combat borrows from a number of different genres. The DP function and skill combos should allow players to enjoy dynamic playstyles. We've talked about the interactional nature of Aion's world before, and as an added example to that, territories and weather also have an effect on a player's choice in battle. For example if it's a foggy day, the player will feel extra cautious of mobs' wherabouts because you'll never know where one may appear. Our focus while working on monster AI was timing. Players will learn to anticipate the behavioural patterns of monsters over time.
The core of the game will of course be the faction battles, but tradeskills and other economical activities should also be quite interesting. In the longterm, tradeskills will have an effect on combat as well. The crafting feature along with the intensive character customization will be some of the way players can further connect will their characters.
MAY INTERVIEW
Q. AION is the third game developed by NCsoft following Lineage and Lineage2. We could easily say that the first two games set the pace for (Korean) online gaming. What do you hope to accomplish with AION?
A. The Lineage series will be receiving its own sequel, Lineage3. We’re hoping to develop AION as another mega-brand separate from the Lineage series.
Q. Wouldn’t AION compete with Lineage2 for the same playerbase? What kind of gamers are you looking to target with AION?
A. Both games target MMORPG players, of course, but we’re paying more attention to the interests of casual users for AION.
Q. How many people do you have working on AION?
A. We have about 100 developers on AION right now. Amongst these are NCsoft’s core developers that have been dedicating themselves to the project for 2 years.
Q. I understand that CryEngine was built for a FPS game. Did you have any trouble adapting it to a MMO game? Why did you decide to use Crytek’s engine in the first place?
A. We had to make quite a bit of changes to the core of the engine to customize it for a MMORPG. We chose it because it’s exceptionally good at expressing varieties of flora.
Q. You mentioned that the key word for AION is ‘interaction’. What do you mean by that?
A. I realize the word is very broad and easy to misinterpret. What I mean essentially is that parts of the game have significant effects on others. The user has an effect on the environment, and the environment affects back. A simple example is the economy. AION will feature a user-driven economy - items that are not in demand will go down in price, and mobs that are farmed because of prized drops will get stronger over time. This is just a tiny part of what I would like to express, but unfortunately it’s still too early to reveal too much.
Q. Are there skills that are not essentially for combat? Like tradeskills?
A. We’re planning for about 10 trades professions in all. Tradeskills are very much separate from regular character leveling. Dedicated crafters will find themselves admired in an economic sense. There’s a variety of content planned outside of leveling and tradeskilling. It will definitely not be a game where all you do is hunt mobs and level.
Q. What’s the party system like in AION? Will there be raid groups like in WoW?
A. There are party-specific skills to be used in parties, and there’s also something we call a ‘formation system’. Raid groups will also have innovative features that are not currently found in other games.
Q. What are dungeons like in AION? Are there instanced dungeons for raiding, for example?
A. There are 3 kinds of dungeons. The first kind is the regular one. This was previewed at E3 – we call these ‘themed dungeon’s. The second are instanced dungeons made for single and multiple parties, which feature instance bosses. The third kind are unique to AION, called ‘The Abyss’. It’s where PvP, PvE and RvR types of gameplay come together.
JUNE INTERVIEW
Q. Is Aion’s world seamless or zoned?
A. The world is zoned and there are several transportation methods available including walking and on mounts. The loading speed between zones is still in tuning but even at this point it’s very short. We’re working to get the loading times much shorter to improve the gaming experience.
Q. Will there be player housing?
A. This is something that’s still in early development but yes. Players will be able to own a house and decorate it. There will be guild housing as well. Having these houses out on the hunting fields might result in a land shortage so we’re working on coming up with solutions for this.
Q. Can you give us an overview of the class system in Aion?
A. A beginning player will be able to choose between 4 classes: Warrior, Wizard, Ranger, Healer. These classes will later branch out to 8 specialized classes. They may branch out even further later on.
Q. Can players player-kill characters of their own race?
A. They can duel or fight in the arena but there will be no player killing within the same race.
SEPTEMBER INTERVIEW
Source: Thisisgame.com
Q. What aspect of the game have you guys been focusing your efforts on lately?
A. We've been working hard on the aerial combat feature. Iit's evolving into a central feature of Aion.
Q. Please explain the unique feature's of Aion's world.
A. The world of Aion resembles a hollowed sphere that's divided into two halves. The lower half is the world of the "Chun" (Angels), the upper half is the world of the "Ma"(Demons). The two territories face each other vertically so that they end up forming each others' skies.
In between the two masses of land is a void called the 'Abyss' which will house various floating dungeons and RvR instances. Much of the PvP will take place here.
Q. What’s free flight like in Aion?
A. I don’t have specifics yet. Free-flight isn’t a new concept in MMOs. ‘Shadowbane’ and ‘City of Heroes’ for example both had free flight - but we’re aiming for a different feel in Aion. Players will not be able to fly freely in all zones. Some areas will prohibit free flight for balancing issues.
Free flight will be one of the most important skills for players to learn, but it won’t be limited to high-end players. It will be available quite early in the game.
Q. There was a lot of talk (in Korea) about the character design.
A. Since the show at E3, there were some complaints that the characters looked too westernized. This is because we specifically chose those skins for the international market. The client previewed in Korea will be different. That doesn’t mean they will be in an asian style, specifically. We’re looking for a good balance between the cultural preferences.
The characters in Aion will be defined by the various classes within the 2 races. They will be identified by class based on their equipment and by their initial customization. The options for customization will be widely varied. We’re also working on a variety of emotes.
Q. Tell us about the 3rd race - the Dragons.
A. The dragons are not a playable race. They are a third force that acts as a balance between Angels and Demons. Players will mostly see them in the ‘Abyss’ which is also where most of the RvR will take place.
An example of their capabilities is say, during a castle siege. If the Demons are attacking a Angels-controlled castle, the Dragons may decide to get in the way by attacking the Demons from behind and sometimes the Dragons themselves may take the castle. So they really aren’t a basic NPC race. They are a true 3rd faction with their own motives.
Q. I would like to hear more about the Interactive System that was mentioned in the past.
A. As it was said in E3, by interaction we mean that the players and the environment will affect each other in meaningful ways.
For example, lets say the Demons tend to mine more than the Angels. That tendency may cause a new ore to appear ingame for the Demons. This ore will be used to create superior items that only Demons will possess. On the otherhand, lets say the Angels concentrated on hunting mobs - baby dragons for example. At some point when enough baby dragons are hunted a bigger mother dragon might spawn and drop different items. These are two examples of the kind of adventures that can be had under the term ‘Interactive system’.
Q. MMORPGs tend to require a lot of grind. Will this be the case for Aion?
A. From the beginning we were determined to avoid ‘number grinding’. This is one reason why we didn’t put too much focus on a honor system. You will not be seeing systems where you'd have to do 100 quests or kill 1000 mobs to get up the ladder in Aion.
Q. You had said that closed beta will occur by the end of the year. Does that still hold?
A. It looks like we will be able to start opening up the game for a closed beta this winter. We’ll start with friends and family members first and go from there. Further announcements on the beta will be made at Gstar (Korean Gaming Industry Expo).
10 Reasons why Aion is worth watching out for1. Financial Muscle
Back when other companies were still puzzling over the online genre, NCsoft was growing fabulously rich with their two MMO goldmines: Lineage and Lineage2. Concerning AION, this all boils down to one thing: MMO games cost a ton of money to make, and NCsoft's got the funds to pour in. Just in case you're not convinced that money is an important factor, consider all the independant, poorly funded MMO projects that let us down completely, were never made at all, or continue to assure us that it's being made after 5 years in development.
2. PvP Oriented Endgame
Raiding can be fun. Raids can also be the worst thing to happen to MMO games since XP grind. Organizing your time around 40 other people every day of the week in order to fight nothing but AI pixels at max levels is just.. embarassing. Embarassingly carebear. Thankfully, NCsoft recognizes this as a huge flaw. Lead developer Jang Ju-Hyung has said in a number of interviews that RvR will be at the very core of Aion every step of the way. The PvP content will be availiable in a number of different forms from smaller arena-based PvP to castle sieges involving hundreds of players at once.
3. Good publishing record
NCsoft not only made the cut in Game Developer Magazine's 'Top 20 Publishers' list as a new player this year, but also took top place in the 'Average Review Score' category. Even though this means little in terms of their abilities as game designers, it certainly proves that they've got the infrastructure down pat.
4. Post-WoW Syndrome
Hate WoW or love WoW, you can't deny the fact that the game has had a huge impact on the MMO market. Having to follow a monster like WoW means a few things, but most importantly it means you can't get away with half-assed PvE content anymore. NCsoft is not shy in admitting that they used WoW as a benchmark when creating Aion, so it seems that they've taken up the challenge in stride. At this point I can see my anti-WoW friends cringing in imaginary pain; and if this was any other developer I might share their sentiment. But for a company that created the incredible leveling simulator called Lineage2 (and I say this in a fond, loving manner) a big injection of WoW PvE might be just the cure.
Aion has Crytek's cryEngine to thank for its beautiful scenery. The engine was chosen specifically for its capabilities in expressing flora.
5. Eye Candy
For some reason it's become a minor taboo to compliment an MMO game on its graphics these days. The dialogue might go something like this:
A: The graphics for Aion are great.
B: Graphics don't mean shit. [Insert Shitty Looking Game Here] may not have the best graphics but the gameplay is amazing.
A: [Insert Shitty Looking Game Here] is a shitty looking game.
B: Your mom is a shitty looking game.
And so on, and so forth.
I suppose it's a sign of depravity when MMO gamers willingly sacrifice one part of a game (graphics) for another (gameplay) without demanding excellence in both. Based on the screenshots and the demos from E3, there's no question that Aion looks incredibly good.
Consider it a glass half full.
6. The Koreans
Despite what prejudices you might have about Koreans as gamers, they do not enjoy grind and bad game design anymore than we do. They're also the toughest, most brutally honest group of customers I've ever seen around. This makes them good allies to have in keeping the designers in line.
The acceptance of Aion as a well-designed high quality game within the Korean market - which is still NCsoft's largest and most reliable market - is critical, especially now that anti-NCsoft and anti-Lineage sentiment has accumulated into a big ball of fiery rage in their home land. You can bet that NCsoft is working their ass off to put out the heat.

7. Aerial combat
Flying isn't anything new. I never played Shadowbane myself, but I know two of its races have flight as a racial ability. City of Heroes also has flight, although it wasn't a central feature like it is in Aion.
Shadowbane's flying race 'Aracoix' is one example of how free flight has been used in other MMO games.
Aerial combat is a different beast altogether. As far as my experience goes, EVEonline was the only MMO game where there was extensive flying in combat - but that was in spaceships. Things might be a little different when you're a winged warrior swinging a spear around. It'll be interesting to see how NCsoft handles the challenge.
8. Not just another Asian MMO game
As an Asian myself, I can't help but feel a little stung when I hear people throw around negative remarks about Korean and Chinese MMO games. At the same time, I know I agree with... Well, pretty much all of it. Yeah, most of them so far have been MU and Lineage clones. Yeap, they milk the guts out of grind, and yes, they look pretty but somehow most of them sort of play the same.
I'm happy to let you know that so far, AION doesn't seem to fall into the same traps. For one, the devs are committed to extensive character customization, which like, never happens in Asian MMOs. They're also determined to put story and PvP at the core of the game while limiting grind. A lot of this has to do with the fact that NCsoft is aiming for an international playerbase with this game, as opposed to games like Lineage and Lineage2 which were always designed specifically for the Korean market. So far the only things I see in AION that are distinctively 'Asian' are the beautifully polished graphics and skimpy female armour - neither of which I ever had a problem with, personally.
9. NPC Faction with some crazy AI
An inevitable problem with any RvR game is the issue of balance in numbers. This was true in pretty much every RvR MMO I can think of - DAoC, RFonline, WoW, etc. Ideally players would choose each realm equally for the benefit of all, but of course this never happens. NCsoft's solution to this problem is simple, and an interesting game element in its own right. A third faction made of NPC dragons would act as a buffer, helping the weaker side or getting in the way of the strong one, so that neither side would dominate. The goal of this Dragon race is to win against both player factions, so sometimes they might even go ahead and say, siege a castle for themselves - making them the first pixels to participate in politics.
10. Because you won't know until you've tried
I have a friend I adore like a sister. She's amazingly beautiful, smart, and funny, yet for some reason she's only had one boyfriend so far and he was an ugly fuck. I'm positive it's because she never takes a chance with any of the guys she meets.
Friends, if you haven't found your dream MMO game yet, the only way is to keep trying and trying again.
Let's all keep our fingers crossed for this one.
Depois posto mais, tou com sono xD